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000213_daviso@HERCULES.CS.UREGINA.CA_Thu Nov 24 11:02:22 PST 1994.msg
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Article: 217 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:217
Newsgroups: comp.graphics.packages.lightwave
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!olivea!news.hal.COM!decwrl!tribune.usask.ca!sue!HERCULES.CS.UREGINA.CA!daviso
From: daviso@HERCULES.CS.UREGINA.CA (Shane Davison)
Subject: Re: L3D vs 3DS?
Sender: news@sue.cc.uregina.ca
Message-ID: <CzqxtG.328J@sue.cc.uregina.ca>
Date: Thu, 24 Nov 1994 00:39:16 GMT
References: <3aqd7c$hck@nntp.interaccess.com> <3arll3$1joo@tequesta.gate.net>
Organization: University of Regina
Lines: 14
In article <3arll3$1joo@tequesta.gate.net>,
Lazaro Freire <lfreire@gate.net> wrote:
>Well, I have used Lightwave quite a bit and 3DS somewhat and I find that
>LightWave is on par as far as rendering quality to 3DS. LW does however
>have a few better things as far as the renderer.. It has ray tracing
>built in as 3DS does not.. There are some other differences one of which
Does it really do true raytracing ??
>is the difference in price.. LW is good enough for the Babylon 5 and
>SeaQuest projects so I am sure that it should meet or exceed any needs
>you may have.. As far as ease of use, I think the are simularly easy or
>difficult..